Chulkay of the North

Chulkay of the South

  • Pacha – (Strength and Power)
  • Witama – (Protection, Procreation)

Dwarven greed keep the church as one of the least respected aspects of dwarven way of life. Because this is the case, many dwarves praise their gods only in the presence of the church and give as little as possible to it. As a result most of the priests live a very modest life compared to most other clan members.

Brabec The Wondercrafter – (Creation, Order)

Manmar – (Discovery, Wealth, Greed)

Haarin – (Beauty)

High Elf

  • Q uel – Spirit of the Fae (Lord of Elves)

North Brixian
Most North Brixians worship Viva the Dark Twin. Worshippers of Viva seek mastery of the themselves, their environment, and fate. Viva’s divine servants, The Ascended, provide a source of strength and inspiration to the devoted. Viva has a twin brother, Vexus, who along with his sister, ascended to godhood, representing chaos and Law, respectively. The harsh North Brixians lands and their desire for master have led many to embrace the powers of fate and the spirits of the elements. Many have turned away from Viva and worship them exclusively. Many of this caste are witches and elementalists.

  • Viva – (Death, Destruction, Evil, Magic, Trickery, War)
  • Roth – Ascended, Patron of Soldiers, Mercenaries and Bandits
  • Ekris – Ascended, Patron of Infernalists and Diviners
  • Nilab – Ascended, Patron of Wizards
  • The Fates
  • Elemental Spirits

Orc deity worship is based on the concept of ancestry. Each orcish god has a main tribe of orcs that worships it, and each god encompasses all aspects of orcish life. There are twelve orcish gods. Because none of them have a particular sphere of influence, such as death, the sun etc., they are in constant conflict with one another. There is also a thirteenth god who once ruled the other twelve, and a tribe who’s name has been stricken from the orcish language. Legend says that the 13th god will rise to subjugate the other twelve and unify the orcish tribes to enslave all other races. The orc gods fear subjugation and work against his return. The number thirteen is considered to be extremely lucky and unlucky because of this. There are also a numerous other gods and demi-gods that orcs worship and respect


  • Great Beast Primal Nature Force (Nature, Animal, Chaos, Destruction, Strength

Shadow Elf
The Shadow Elf gods are mysterious and enigmatic, even to their own worshippers. The Shadow Elf pantheon follows a strict caste system, with Yebaan functioning as it’s unquestioned leader. No other god dares oppose him for fear of the secrets that he possesses. These gods rarely interfere directly in the affairs of their followers, choosing instead to use subltely manipulate the flow events. Shadow Elves deal with all manner of outsiders, Demons and Extra Planer beings. The gods are not angered by this, and instead encourage their followers to gain whatever power they can from these beings.

Although all people of Shakkad worship the same pantheon, city dwellers and nomads focus on different aspects of it. Their gods are very human in their emotions and how they act and interact with their followers. Matal the god of the sun, acts like a man who has great power over the sun, instead of the personification of the sun’s power. These gods often couple with humans, and often use avatars to deal with worshippers.

  • Kumel – (Leadership)
  • Sennachib – (Matriarch, Beauty and Jealousy)
  • Ashurpal – (Hatred, Vengeance and Curses)
  • Matal – (Sun and Law)
  • Pabaji – (Moon and Death)
  • Hatti – (Life, Agriculture and Rivers)
  • Imbugud – (War and Destruction)
  • Linkil – (Learning and Magic)
  • Numa – The Reborn God King, The Living God
  • Tamiree – (Truth and Light)
  • Wassaad – (Trickery)

The Shin worship a wide range of gods that reflect aspects of man and a corresponding natural element such as the smiling god of happiness and calm waters, or the god of anger and storms.

South Brixian
Religious Structure
The Church of Vexus is the primary religious institute in South Brixia. Worshippers of Vexus seek liberation of the mind, body, and soul. Vexus’ divine servants, The Ascended, are an integral part of worship, providing a source of hope and inspiration to the devoted. Most devotees will also pay homage to a patron ascendant whose teachings most closely match that devotee’s own beliefs and lifestyle. Vexus has a twin sister, Viva, who along with her brother, ascended to godhood, representing Law and Chaos, respectively. Their shared philosophy of self-ascension has prompted mortals to follow in their wake.

  • Vexus –Domains: Law, Fire, Glory, Healing and Sun
  • Viva – Chaos, Death, Destruction, Magic, Trickery, War
  • Anellla – Ascended, Patron of Lore and Knowledge
  • Nora – Ascended, Patron of Valor and Honor
  • Dran – Ascended, Patron of War and Governance
  • Areth – Ascended, Patron of Nature and Life (Birth and Death)
  • Tanda – Ascended, Patron of Mercy and Justice
  • Zann – Ascended, Patron of Work and Commerce

Wild Elf
Wild elves have a unique concept of worship that incorporates a form of rebirth. They believe that souls are reborn until it is decided that they must move on to another plain of existence. Some of their gods are straight forward in their power, while others have a duality in their aspect. Wild Elves revere nature in all of its aspects and their gods are a literal incarnations of nature and Wild Elf life. Most Wild Elf gods do not have individual names. Their names are a literal translation of what that represent. Here are a few.

  • Witun – (Director of Souls)
  • Birth – (Nurture, Healing, Protection)
  • Death – (Death, Transformation)
  • Growth – (Vitality, Life, Chaos)
  • Decay – (Disease, Purification)
  • Predator – (Hunt)
  • Prey – (Swiftness)
  • Rain – (Destruction)




Fabled Lands of Byrra eksmither eksmither